This category contains 10 posts

Learning UX with the Interaction Design Foundation: A Review

About IDF The Interaction Design Foundation (IDF) is an independent non-profit initiative established in 2002 in Denmark. Its purpose is to democratize knowledge of User Experience, product design and human-computer interaction at a low-cost and high quality. IDF offers self-paced UX courses which are divided into sections and lectures. Lectures can be video micro-lectures, but … Continue reading

User Experience Interview Questions & Answers

Recently while browsing some UX websites, I came across common question posted on websites/Bogs and that was…. Hi, I am a UX professional and am actively seeking opportunities. I am looking to find the typical questions that interviewers ask for a UI/UX/Usability role. So I decided to write as well collect it from various sources. … Continue reading

Jacob Nielsen’s Ten usability Heuristics design principles

When it comes to usability, there are Jacob Nielsen’s Ten Usability Heuristics which every usability person can relate to. These are as follows. Jacob says they are called “heuristics” because they are more in the nature of rules of thumb than specific usability guidelines. These are Jacob’s ten general principles for usability design. Visibility of … Continue reading

Google Webmaster Tools and Analytics

Social interaction tracking in Google Webmaster Tools and Analytics While many people provided JavaScripts to track Google +1 votes in Google Analytics, the tracking wasn’t easy to use and wasn’t very insightful in most cases. Now Google has not only launched built-in Google +1 tracking in both Google Analytics and Google Webmaster Tools, but also … Continue reading

Don Norman’s jnd.org / Emotion & Design: Attractive things work better

Advances in our understanding of emotion and affect have implications for the science of design. Affect changes the operating parameters of cognition: positive affect enhances creative, breadth-first thinking whereas negative affect focuses cognition, enhancing depth-first processing and minimizing distractions. Therefore, it is essential that products designed for use under stress follow good human-centered design, for … Continue reading

The Nine Pillars of Successful Web Teams – Adaptive Path

The Nine Pillars of Successful Web TeamsBy Jesse James Garrett Every Web team has its own take on dividing up roles and responsibilities and implementing processes for design and development. Formal titles, job descriptions, and reporting structures can vary widely. But the best teams I’ve encountered have one important thing in common: their team structure … Continue reading

So You Wanna Build a Library, Eh?

Boxes and Arrows It is an honest question: how smart are your users? The answer may surprise you: it doesn’t matter. They can be geniuses or morons, but if you don’t engage their intelligence, you can’t depend on their brain power. via So You Wanna Build a Library, Eh?.

Inside Google’s User Experience Lab: An Interview With Google’s Marcin Wichary

Smashing Magazine Feed    Marcin Wichary’s fascination with the relationship between humans and machines began at an early age. As a boy in Poland, he was mesmerized by the interaction between arcade patrons and the video games they played. Years later, Marcin would help shape the way that millions of computer users interact with some … Continue reading

More Meaningful Typography

A List Apart Designing with modular scales is one way to make more conscious, meaningful choices about measurement on the web. Modular scales work with—not against—responsive design and grids, provide a sensible alternative to basing our compositions on viewport limitations du jour, and help us achieve a visual harmony not found in compositions that use … Continue reading

Questions for Spooky: A UX Week Interview

Adaptive Path Did you hear the good news? Paul D. Miller (a.k.a. DJ Spooky that Subliminal Kid), composer, multimedia artist and writer, is our keynote speaker at this year’s UX Week, August 23-26th (our conference for user experience folk, for those of you not in the know). This is a big deal, people. He’s an … Continue reading